April 06, 2005

Game project : 2

My wife apparently read the previous post, because she said I should write about more interesting stuff on my weblog :-)

Well, it's not so much for the benefit of my readers as it is for me. I need to keep some sort of log anyway, why not make it public? But for the benefit of my single, bored reader I will try to keep it short.

On monday, I cobbled together a camera system, and Hala searched out and downloaded huge amounts of models with agreeable licences. I had some spare time on the lab tuesday, so I improved the camera system to a point where I could make an acceptable demo level. It could still be easier to use, but perhaps it's time to let it be. I found that adusting the arc of the camera (same as the FOV in quake) was really useful for fixed camera shots of rooms. You get a wider look around, and since it doesn't move, the distortion is hardly noticeable.

Plan for next day (that's technically today. Haven't seen Hala, but with the crown prince visiting today and all we knew this day could be slow): This time I do the digging, for sounds and music this time, and Hala does some coding, with a fade-in from fog effect.

How will Hala do at coding? I'm perhaps a bit prejudiced, since Hala didn't have any programming experience when we started a year and a half ago, but then again, she's clever and works hard.

Hm, to make up for this boring post I should perhaps make another, more interesting one. But Pandolphia, you haven't updated your own blog very much. You really should :-)

Posted by vintermann at April 6, 2005 10:01 AM
Comments